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Although it's much more manageable following EA's patch that reduces the unlock cost. Given that it costs thousands of in-game credits each for just those two characters and that you’re likely only getting a few hundred per match, it’s a slow grind. Should you spend points on a Trooper or save up for something potentially better, knowing that in both cases, your unit can be lost in an instant? Note that you can also use points to play as iconic heroes (and villains) from the films like Luke and Darth Vader, assuming you’ve unlocked them. As it is now, Loot Crates don’t break the game, but are annoying and can upset the balance.Įxtra power is reserved for higher classes like the Flame Troopers and my favorite, the Jet Troopers – because who doesn’t like shooting enemies while being propelled through the air? After dying, you can respawn as one of these by spending Battle Points earned midgame. If there has to be a paywall, I would have preferred allowing players the option to choose which cards to use credits on or at least removing the rarity system. The benefits aren’t necessarily huge, but any gains can separate two players of otherwise equal skill.
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Offering random in-game advantages at a cost strikes me as unfair. To open more crates, you either spend credits, which you gradually earn through gameplay, or purchase with real money. In Battlefront II, you get a daily login crate with three random items, be they cards, credits, or crafting parts (for making more cards). However, getting the other cards are completely random, mostly earned through opening Loot Crates, a free-to-play style feature that has seeped its way into many a game. The rarest type, Epic Star Cards, are only obtainable as special in-game rewards, which is fair. Star Cards come in four rarities, representing their tiers. While I like the idea of these cards for progression, the manner of obtaining them isn’t favorable. You can raise unit stats or switch out abilities by equipping up to three Star Cards. The troopers feel different enough from one another, catering to various play styles, though none feel particularly strong. There are four base trooper classes: the all-around reliable Assault, the slow but tough Heavy, the ally-buffing Officer, and the tricky trap-laying Specialist. Thanks to a new class-based system, teams can have extra diversity. The core gameplay is similar – control a trooper in first-person or third-person and shoot the other team with accompanying special abilities that must recharge after use. Just as with the 2015's Battlefront, team-based multiplayer is the game’s selling point. But as a light experience with a compelling story, it’s an inclusion I appreciate as a fan of solo gaming.
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There isn’t a whole lot, and the dozen missions take roughly six to eight hours to complete – longer if you look for hidden collectibles. The campaign itself is more or less a sampler of what multiplayer provides: mostly objective based missions with a smattering of Starfighter battles. There’s even an original map not seen in the movies. I liked what it brought to the series’ canon, namely a unique perspective from the antagonists and a peek into what the original trilogy’s heroes were up to post-Episode VI. The story takes place between Return of the Jedi and The Force Awakens, following Iden Versio, a commander in the Galactic Empire.
STAR WARS BATTLEFRONT 2 REVIEWS FULL
Fortunately, Battlefront II features a full campaign. The original Star Wars Battlefront had its share of flaws, and a paltry single-player mode was part of it.